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RESUME

Mikhail Kuznetsov

Saint-Petersburg, Russia / Yerevan, Armenia

Languages: Eng, Rus

Responsible, purposeful, sociable.

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WORK EXPERIENCE
CONTACTS
UE Technical Artist | Saber Interactive | VR Projects / TEMPEST RISING | Yerevan, Armenia, 2022 - PRESENT
RTS and VR games development. Integration and Optimization
  • Profiling game performance and applying art optimization techniques
  • Game scenes created in Blender and the lighting was baked into the textures  (VR)
  • Implementation and optimization of assets, textures, materials, effects, UI
  • Implementation and modification of game mechanics in Blueprints
  • ​Optimization of metahuman characters in briefing scenes
  • Created new scenes with metahuman characters for background video
  • Created a system for temporary modification of quality parameters of effects for various PC configurations
  • Artistic changes have been made to the briefing scenes, improving performance and appearance
  • Monitoring the quality, effectiveness and consistency of briefings
UE Technical Artist | Contrast Games | Shieldwall | Saint-Petersburg, Russia, 2024
Ported the TPS-game to Xbox | PlayStation | Switch consoles.
 
UE Technical Artist | Contrast Games | Graven | Saint-Petersburg, Russia, 2023-2024
Ported the FPS-game to Xbox | PlayStation consoles. Optimized with different CPU/GPU performance limitations.
  • Created a pipeline for testing, collecting and analyzing performance data
  • Reworked of environment assets and lighting system
  • Optimized of assets, materials, effects, behavior and animation of NPCs
  • Refined blueprints and fixing project issues
 
UE Technical Artist | JoyCraftGames | Saint-Petersburg, Russia, 2020-2021
  • Created of behavioral logic, controls and abilities for characters (GAS) and NPCs
  • Implemented and configured UI
  • Integrated interaction with the Chaos destruction system

UE Technical Artist | Black Anchor (Parallax) | Saint-Petersburg, Russia, 2019-2020

  • Development and implementation of modules for Virtual Production Studio

  • Prototyping and creating virtual stage control tools in real time through control via MIDI\OSC\DMX protocols

  • Implementation and optimization of assets, textures, materials, effects, UI, lights

 
UE Generalist | Indie | Saint-Petersburg, Russia, 2019 - PRESENT
Game development and porting. Content creation and VR presentations.
​UE Generalist | MistHoundGames, ITLab, Architects, Instar | Saint-Petersburg, Russia, 2019-2020
Development of VR games and simulators.
CG Generalist | SSTC | Saint-Petersburg, Russia, 2015-2019

Development of interactive VR scenes, creation of demonstration videos and visualization of shipbuilding and ship repair technologies.

CG Generalist  | City Approvals Company | Saint-Petersburg, Russia, 2015

Development of advertising concepts for buildings and outdoor advertising in St. Petersburg and the Leningrad Region. 2D-3D visualization.

CG Artist  | www.kisvideo.ru | Saint-Petersburg, Russia, 2013-2015

Computer graphics creation for leading Russian television channels. 3D reconstructions of accidents and incidents. Social and corporate advertising.

PROFESSIONAL SKILLS
  • Experience with Unreal Engine, Core CG generalist skillset Modeling, UV/Texturing, Lighting/Rendering, Optimization

  • Strong experience with UE materials, UI, Blueprints, Cascade/Niagara VFX, Metahumans, Post-Processes

  • 4+ years of experience as a Tech Art in game development across various genres as VR/RTS/FPS/TPS

  • Deep knowledge of rendering budgets and real-time engine constraints

  • Strong interpersonal and creative collaboration skills, working with developers and writers to attain a vision

  • Strong artistic skills with a working knowledge of 3D art production as applicable to game development

  • Positive attitude and ability to give and receive constructive feedback

TOOLS

UNREAL ENGINE 4-5 / Unreal Insights / RenderDoc / PIX / Perforce / SourceTree / Plastic / MQDH / 3Ds MAX / Blender / Substance Suite / UnfoldUV / RizomUV / Photoshop / After Effects / Premier / Audition / FLStudio

EDUCATION
Higher education. Mathematician-Programmer. 2005-2010
Yugra State University, Khanty-Mansiysk, Institute of Applied Mathematics, Computer Science and Control.
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