RESUME

Mikhail Kuznetsov
Saint-Petersburg, Russia / Yerevan, Armenia
Languages: Eng, Rus
Responsible, purposeful, sociable.
WORK EXPERIENCE
CONTACTS
UE Technical Artist | Saber Interactive | VR Projects / TEMPEST RISING | Yerevan, Armenia, 2022 - PRESENT
RTS and VR games development. Integration and Optimization
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Profiling game performance and applying art optimization techniques
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Game scenes created in Blender and the lighting was baked into the textures (VR)
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Implementation and optimization of assets, textures, materials, effects, UI
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Implementation and modification of game mechanics in Blueprints
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Optimization of metahuman characters in briefing scenes
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Created new scenes with metahuman characters for background video
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Created a system for temporary modification of quality parameters of effects for various PC configurations
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Artistic changes have been made to the briefing scenes, improving performance and appearance
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Monitoring the quality, effectiveness and consistency of briefings
UE Technical Artist | Contrast Games | Shieldwall | Saint-Petersburg, Russia, 2024
Ported the TPS-game to Xbox | PlayStation | Switch consoles.
UE Technical Artist | Contrast Games | Graven | Saint-Petersburg, Russia, 2023-2024
Ported the FPS-game to Xbox | PlayStation consoles. Optimized with different CPU/GPU performance limitations.
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Created a pipeline for testing, collecting and analyzing performance data
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Reworked of environment assets and lighting system
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Optimized of assets, materials, effects, behavior and animation of NPCs
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Refined blueprints and fixing project issues
UE Technical Artist | JoyCraftGames | Saint-Petersburg, Russia, 2020-2021
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Created of behavioral logic, controls and abilities for characters (GAS) and NPCs
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Implemented and configured UI
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Integrated interaction with the Chaos destruction system
UE Technical Artist | Black Anchor (Parallax) | Saint-Petersburg, Russia, 2019-2020
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Development and implementation of modules for Virtual Production Studio
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Prototyping and creating virtual stage control tools in real time through control via MIDI\OSC\DMX protocols
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Implementation and optimization of assets, textures, materials, effects, UI, lights
UE Generalist | Indie | Saint-Petersburg, Russia, 2019 - PRESENT
Game development and porting. Content creation and VR presentations.
UE Generalist | MistHoundGames, ITLab, Architects, Instar | Saint-Petersburg, Russia, 2019-2020
Development of VR games and simulators.
CG Generalist | SSTC | Saint-Petersburg, Russia, 2015-2019
Development of interactive VR scenes, creation of demonstration videos and visualization of shipbuilding and ship repair technologies.
CG Generalist | City Approvals Company | Saint-Petersburg, Russia, 2015
Development of advertising concepts for buildings and outdoor advertising in St. Petersburg and the Leningrad Region. 2D-3D visualization.
CG Artist | www.kisvideo.ru | Saint-Petersburg, Russia, 2013-2015
Computer graphics creation for leading Russian television channels. 3D reconstructions of accidents and incidents. Social and corporate advertising.
PROFESSIONAL SKILLS
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Experience with Unreal Engine, Core CG generalist skillset Modeling, UV/Texturing, Lighting/Rendering, Optimization
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Strong experience with UE materials, UI, Blueprints, Cascade/Niagara VFX, Metahumans, Post-Processes
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4+ years of experience as a Tech Art in game development across various genres as VR/RTS/FPS/TPS
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Deep knowledge of rendering budgets and real-time engine constraints
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Strong interpersonal and creative collaboration skills, working with developers and writers to attain a vision
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Strong artistic skills with a working knowledge of 3D art production as applicable to game development
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Positive attitude and ability to give and receive constructive feedback
TOOLS
UNREAL ENGINE 4-5 / Unreal Insights / RenderDoc / PIX / Perforce / SourceTree / Plastic / MQDH / 3Ds MAX / Blender / Substance Suite / UnfoldUV / RizomUV / Photoshop / After Effects / Premier / Audition / FLStudio